Loaded mod: Makeshift Multiplayer by spacechase0, v0.2.10 | Multiplayer test This will break in a future version of SMAPI. ![]() Makeshift Multiplayer used Manifest.Authour, which is deprecated since SMAPI 1.0. SMAPI 1.1.1 with Stardew Valley 1.11 on Microsoft Windows NT. Originally posted by dino_inc:Glad I could help! Can you help me, i dont know what to do lol Stack Trace: at .SpriteFont.GetIndexForCharacter(Char character)Īt .SpriteFont.InternalMeasure(StringProxy& text)Īt .SpriteFont.MeasureString(String text)Īt (SpriteBatch b)Īt (SpriteBatch b)Īt (GameTime gameTime)Īt .DrawFrame()Īt .HostIdle(Object sender, EventArgs e)Īt .OnIdle()Īt .RunOneFrame()Īt .ApplicationIdle(Object sender, EventArgs e)Īt .(Int32 grfidlef)Īt .(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)Īt .ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)Īt .ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)Īt .Run(Form mainForm)Īt .Run()Īt .RunGame(Boolean useBlockingRun)Īt (String args) ![]() If applicable, adjust the font's start and end CharacterRegions to include this character. Message: The character '佳' (0x4f73) is not available in this SpriteFont.
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